
By Justin Stenning
About This Book
- Learn and enforce the complicated rendering innovations in Direct3D 11.2 and produce your 3D pics venture to life
- Study the resource code and electronic resources with a small rendering framework and discover the positive aspects of Direct3D 11.2
- A functional, example-driven, technical cookbook with a variety of illustrations and instance photographs to aid reveal the concepts described
Who This ebook Is For
Direct3D Rendering Cookbook is for C# .NET builders who are looking to examine the complex rendering ideas made attainable with DirectX 11.2. it really is anticipated that the reader has not less than a cursory wisdom of portraits programming, and even if a few wisdom of Direct3D 10+ is beneficial, it isn't precious. An figuring out of vector and matrix algebra is required.
What you'll Learn
- Set up a Direct3D software and practice real-time 3D rendering with C# and SharpDX
- Learn ideas for debugging your Direct3D application
- Render a 3D surroundings with lighting, shapes, and materials
- Explore personality animation utilizing bones and vertex skinning
- Create extra floor aspect utilizing tessellation with displacement mapping and displacement decals
- Implement picture post-processing projects inside compute shaders
- Use real-time deferred rendering suggestions to enforce more desirable shading for lighting fixtures and shadows
- Learn to software the photos pipeline with shaders utilizing HLSL carried out by way of Shader version 5
In Detail
The newest 3D images playing cards convey us notable visuals within the most recent video games, from Indie to AAA titles. this can be made attainable on Microsoft® systems together with workstation, Xbox consoles, and cellular units due to Direct3D– an element of the DirectX API devoted to exposing 3D pics to programmers. Microsoft DirectX is the photographs know-how powering all of ultra-modern most well-liked video games. the most recent model— DirectX 11—features tessellation for film-like geometric aspect, compute shaders for customized pictures results, and superior multithreading for larger usage. With it comes a few basic video game altering advancements to the way we render 3D graphics.
Direct3D Rendering Cookbook offers designated .NET examples masking quite a lot of complicated 3D rendering thoughts to be had in Direct3D 11.2. With this publication, you are going to methods to use the hot visible Studio 2012 pics content material pipeline, find out how to practice personality animation, tips on how to use complex tessellation ideas, how one can enforce displacement mapping, practice picture post-processing, and the way to exploit compute shaders for general-purpose computing on GPUs.
After masking a couple of introductory issues approximately Direct3D 11.2 and dealing with the API utilizing C# and SharpDX, we speedy ramp as much as the implementation of a variety of complex rendering concepts, construction upon the initiatives we create and the talents we research in every one next bankruptcy. themes lined contain utilizing the hot visible Studio 2012 snap shots content material pipeline and pictures debugger, texture sampling, basic mapping, lights and fabrics, loading meshes, personality animation (vertex skinning), tessellation, displacement mapping, utilizing compute shaders for post-process results, deferred rendering, and at last bringing all of this to home windows shop Apps for notebook and cellular. After finishing the recipes inside of Direct3D Rendering Cookbook, you have got an in-depth figuring out of quite a number complex Direct3D rendering topics.
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