By Sergey Kosarevsky,Viktor Latypov
Android NDK is used for multimedia functions which require direct entry to a system's assets. Android NDK can be the major for portability, which in flip presents a fairly cozy improvement and debugging strategy utilizing conventional instruments corresponding to GCC and Clang toolchains. in the event that your desire to construct Android video games utilizing this awesome framework, then this e-book is a must-have.
This booklet offers you a few transparent step by step recipes with a view to assist you to begin constructing cellular video games with Android NDK and increase your productiveness debugging them in your desktop. This ebook also will give you new methods of operating in addition to a few priceless assistance and tips that may demonstrably raise your improvement pace and efficiency.
This e-book will take you thru a few easy-to-follow recipes that can assist you to use the Android NDK in addition to a few renowned C++ libraries. It provides Android program improvement in C++ and indicates you the way to create a whole gaming program.
You will find out how to write transportable multithreaded C++ code, use HTTP networking, play audio documents, use OpenGL ES, to render high quality textual content, and the way to acknowledge person gestures on multi-touch units. that allows you to leverage your C++ abilities in cellular improvement and upload functionality for your Android purposes, then this is often the e-book for you.
A systematic consultant along with over 70 recipes which specialise in supporting you construct transportable cellular video games and goals to augment your video game improvement talents with transparent instructions.
Who this booklet is for
If you're a C++ developer who desires to bounce into the realm of Android video game improvement and who desires to use the facility of current C++ libraries on your present Android Java purposes, then this publication is for you. you want to have uncomplicated wisdom of C or C++ together with pointer manipulation, multithreading, and object-oriented programming innovations in addition to a few adventure constructing functions with no utilizing an IDE.
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