By Patrick Cozzi,Kevin Ring
Supported with code examples and the authors’ real-world event, this ebook deals the 1st consultant to engine layout and rendering algorithms for digital globe purposes like Google Earth and NASA international Wind. The content material is additionally precious for normal pictures and video games, particularly planet and massive-world engines. With pragmatic suggestion all through, it really is crucial analyzing for practitioners, researchers, and hobbyists in those components, and will be used as a textual content for a unique subject matters direction in special effects.
Topics coated include:
- Rendering globes, planet-sized terrain, and vector data
- Multithread source management
- Out-of-core algorithms
- Shader-based renderer design
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